![]() cfg file and a series of numbers modify the chance or frequency of certain sounds, that have chances of being played, like, hundreds of times a second. I am simply asking, that there somehow be a way, to … umm… avoid maybe replaying the same sounds so repetitively somehow so our gray matter doesn’t turn into grey liquid. BUT there comes a time when you’re trying to out muscle an enemy and you’re killing his villages with pikemen and onagers are crushing your monks into paste, and in the background… all u can make out from all the noises and chaos … is cows? again… and again… AND AGAIN AND 10 more times within a second right after that, and you can’t take your mind off of it, and cant unhear the chorus of cows everywhere, and shortly can hear nothing but the cows mooing over the piles of dead bodies, burning houses, rage quits, and childhood memories shattered into a pile of blood clothing being rolled over by a seige ram, and HOW MUCH YOU NOW HATE COWS FOR THEIR INDIFFERENCE. I love this game, I am SOOOO happy with what the devs have done with it over the years and kept it relevant and honestly competitive with modern titles tbh. Now, with giant maps played regularly, 5tc booms, and 1.5 speed being made “casual”, the rate and occurance of these otherwise innocuous (and often cute) sound effects can increase into never anticipated frequency and quantities that are simply overwhelming psychologically. BUT the game was played at a much slower speed and smaller scale. LOOK I played the original game when it came out, and YES the farm sounds have always been there. You can make an argument for just getting horse collar because it is the only one that is almost guaranteed to pay off in the long run(less than 30 minute game) but I normally get heavy plough too(pays off in one hour game + faster food income before handcart/wheelbarrow), I only get crop rotation if I’m in diplo or something and I think the game is going to last 2+ hours Horse collar is good, heavy plough speeds up farmers because of extra carry capacity so it is good as well but that bonus goes away after you research handcart and wheelbarrow, I don’t think crop rotation ever pays off it’s cost in a normal length game so not researching it is normally a good idea(It takes some odd 45 minutes after you research it to add a full farm cycle in reseed time - regardless of how many farms you have it will not save any resources for that amount of time it just makes you pay the wood a little bit later than you would have otherwise, you’re still spending the same amount of wood total and need just as many villagers set to gather wood over that 45 minute period) One second looking elsewhere and hundreds of innocent, shirtless people are massacred with no culprit in sight. ![]() It hurts because i usually think im being attacked elsewhere and start looking around and cant find anything. Is there any simple mod or way to disable this sound?ĪLSO the fact the alarm bells still ring when you are looking directly at the unit that is under attack, like, you are telling the unit to fight, and it gets into a fight, YOURE LOOKING RIGHT AT IT, and the game is like OH HEY DING DING DING DING DONG DUNG. II swear when its really going and all the ambience is kicking in I can almost taste it. Ive resorted to just getting rid of my farms and selling wood at market on a regular basis just so I can play the game without the eternal mooing and feeling like I’m about to step into cow stuff. ![]() When the farms are auto-reseeding (which is great btw) the farm is built and it plays that “ambient farm sounds” thing with the cow mooing and it absolutely drives me nuts. ![]() I thought there was a mod that removed this, but i can barely tolerate the sound anymore. ![]()
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